This may be the most
important lesson of the entire semester!
All kinds of other people are creating and freely sharing useful code that you
And now you'll learn how to build on top of those contributions.
Don't try to do it yourself!
You are not alone...
So far our understanding of Kotlin objects has focused on
We've seen how to create them:
And how to access useful
String methods, like
And we've used these methods to solve problems:
Strings are built in to Kotlin, meaning that we don't need to use
import statements to access them.
But Kotlin allows you to access lots of other kinds of objects that might be useful for solving other kinds of problems!
This lesson looks at how to access these other objects in your own code and provides some examples of useful objects and libraries.
While Kotlin is a relatively new language, it interoperates with a language called Java that was released in 1996. What does that mean? It means that you can use Java code as a Kotlin programmer! (It also means that you can create libraries for Java programmers to use, but we're not going to discuss that just yet.)
This is a real benefit of Kotlin. Rather than starting from scratch, Kotlin can already use decades worth of mature, well-tested, and useful code written in Java. Awesome! Let's find out how.
Computer science is a remarkably collaborative field. In no other pursuit are millions of people all across the world so freely willing to share their creations!
Because of this, changing the world through your code has never been easier. Let's see how!
As a Kotlin programmer, you can use both the Kotlin standard library and the Java standard library. Let's look at the Kotlin standard library first.
Next, let's see how we find interesting and useful Java code that is part of the Java standard library.
Next, let's see how to actually load those library classes into our project.
Now let's look at a few useful parts of the Kotlin Standard Library. No claim that these are the most useful parts! They're just a few examples of code that is already out there for you to use!
Looking to make your Kotlin programs more interesting? Try introducing some randomess! Let's see how.
Computers can do math, right?
That might be useful!
Let's get past
One of the most important part of the Kotlin Standard Library is the collections framework. It provides a variety of different ways of store any kind of Kotlin object.
We certainly couldn't do it justice here. But we'll be covering several of these incredibly useful classes over the next few lessons!
Need more practice? Head over to the practice page.