This lesson combines what we’ve learned previously about polymorphism with what we now know about references. We’ll examine how the type of a reference variable—not the type of what it refers to—determines what methods and field we can access using dot notation. We’ll also use this opportunity to reinforce our developing view of references.
When we introduced polymorphism and “is a” relationships, we introduced how the type of a variable and the type of the object stored in it could differ:
Now, using our more precise terminology, we can be more clear about exactly what is going on here:
One additional piece of Java syntax that should now become more clear is dot notation. We’ve been using it to access object fields and methods:
Now we know what is happening!
The .
causes Java to follow the reference variable to the object it refers to: in this case it follows s
to the String
we created on the line above.
If we create two references that lead to the same place, it will follow either:
With a bit more information under our belt, let’s go over a few more important examples of places where references are used.
When a method is called in Java, what is passed to the method is a reference, not a copy of the object. This allows the method to modify the object. Let’s look at how this works!
And now, using a diagram to make the relationships clear visually:
Java arrays that store objects actually store object references. This has some important implications. Let’s look at an example:
Create a public class named Copier
.
Copier
should provide a single static
method named copy
that accepts an array of Object
s.
It should return a shallow copy of the passed array: meaning that the returned array should contain references
to the same objects in the passed array.
If the passed array is null
, copy
should return null
.
Some of you might be wondering: why would I ever write a method that accepts an Object
?
It seems like you lose so much information about the object by doing that!
While that is true, the tradeoff is with generality. Let’s try and make that clear through an analogy:
Create a class Unique
that provides a single class method uniqueItems
.
uniqueItems
accepts a list of Object
s and returns a count of how many of the objects in the list are unique,
meaning that there are no other objects in the list that are equal to them.
No items in the list will be null
.
For example, given the list {1, 2, 4}
you would return 3, whereas given the list {2, 2, 5}
you would return 1.
The list may contain any kind of Object
.
You may import
collections like Map
s or Set
s for this problem, but they are not required.
It's easy to get mixed up between latitude and longitude! Happily, at least sometimes, this is an easy fix to correct.
Complete a public class LocationFixer
that provides a single class method named fixLocation
.
fixLocation
takes a Location
object as its only parameter.
assert
that the passed value is not null
.
Some of those location objects have their latitude and longitude swapped.
If that's the case, correct them!
Otherwise, leave them unaltered.
You may be wondering: how will I know which locations are incorrect? The hint is that these are all locations from around the University of Illinois. That should help you determine when the latitude and longitude have been swapped. Note that negative latitudes represent the southern hemisphere, while negative longitudes represent the western hemisphere.
The Location
object has getters and setters for double
latitude and longitude values following our usual
conventions: getLongitude
, setLatitude
, and similar.
Note that the Location
class is already defined and can be used without an import
.
Only a few women have won the Turing Award, computing’s highest honor. Barbara Liskov is one of them, cited for her “contributions to practical and theoretical foundations of programming language and system design, especially related to data abstraction, fault tolerance, and distributed computing.”
Barbara Liskov is also a particularly appropriate person to learn about now, as we study polymorphism. She’s responsible for the informal rule that a subtype (or descendant) should behave like the supertype (the parent or ancestor) when using the supertype methods. But why don’t we let her explain it herself!
Need more practice? Head over to the practice page.